North Branford Public Schools
Jerome Harrison Elementary School
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Curriculum Information


Elementary Literacy Curriculum

Our Literacy program forms a foundation for learning as it encompasses reading, writing, and communication skills and processes.  We believe that literacy, at the heart of the matter, is about learning to make meaning using all forms of language expression.  Our program is guided by research and the Connecticut State Grade Level Expectations which describe what students should know and be able to do on the journey to literacy proficiency.  At all elementary levels of literacy, students are supported in learning literacy skills and processes leading to knowledge and critical thinking strategies necessary to become competent, purposeful lifelong readers, writers, and communicators.  


Elementary Mathematics Curriculum

Our Elementary Mathematics program (grades K-2) uses Common Core based materials and is supplemented by additional research-based math materials, games and manipulatives. At every grade level the content we teach meets or exceeds Connecticut State Standards in Mathematics and is aligned to the Common Core.  

Math & The Common Core (resources by Standards)

CC.K.CC.1 Know number names and the count sequence. (1‐3)
CC.K.CC.2 Count to tell the number of objects. (4‐5)
CC.K.CC.3 Compare numbers. (6‐7)
Count Us In Number concept games to download or play online. (Grades K-2)
Number Charts Interactive number charts
Number Sense Games A variety of number sense games
Sesame Street Games Play over 100 games, hear your favorite theme songs, read interactive stories from Sesame Street. (Grades PreK-1)
Illuminations: 10 Frame Counting and addition
CC.K.OA.1 Understand addition as putting together and adding to, and understand subtraction as taking apart and taking from. (1‐5)
CC.1.OA.1 Represent and solve problems involving addition and subtraction. (1‐2)
CC.1.OA.2 Understand and apply properties of operations and the relationship between addition and subtraction. (3‐4)
CC.1.OA.3 Add and subtract within 20. (5‐6)
CC.1.OA.4 Work with addition and subtraction equations. (7‐8)
CC.2.OA.1 Represent and solve problems involving addition and subtraction. (1)
CC.2.OA.2 Add and subtract within 20. (2)
CC.2.OA.3 Work with equal groups of objects to gain foundations for multiplication. (3‐4)
CC.3.OA.1 Represent and solve problems involving multiplication and division. (1‐4)
CC.4.OA.1 Use the four operations with whole numbers to solve problems. (1‐3)
CC.4.OA.2 Gain familiarity with factors and multiples. (4)
CC.4.OA.3 Generate and analyze patterns. (5)
CC.5.OA.1 Write and interpret numerical expressions. (1‐2)
CC.5.OA.2 Analyze patterns and relationships. (3)
Addition Machine Practice addition facts with single and double digits. Grades 1-3
Arithmetic Four Answer arithmetic questions (addition, subtraction, multiplication, division) to earn a piece to place on the game board.
Button Beach Mental Math Grades 6-8
Clock Arithmetic Learn about modular arithmetic operations by working with clocks.
Count Hoot's Number Games Addition & Subtraction
Counting Game Practice skip counting.
Division Machine Practice division facts Grades 3-4
Factorize Find all the factors of a number and then draw the product as the area of a rectangle on a grid.
Factorize 2 Learn about factors by building rectangular arrays on a grid.
Function Machine Investigate functions by looking for patterns in the outputs.
Ghost Blasters Odd Practice finding the odd numbers
Guess the Number Estimation and halving numbers
Linear Function Machine Explore linear functions by looking for patterns in the outputs.
Math Magic Timed practice of basic math facts in addition, subtraction, multiplication and division
Multiplication Machine Practice multiplication facts Grades 3-4
Online Sudoku A new game every day!
Pattern Generator Determine and continue the pattern generated.
Splat Square Look for patterns on this 100 square
Subtraction Machine Practice subtraction facts Grades 1-2
Super Sequencer Create sequences of numbers
Teaching Tables Drill and practice for multiplication tables
Whole Number Cruncher Explore linear functions and patterns
CC.K.NBT.1 Work with numbers 11–19 to gain foundations for place value. (1)
CC.1.NBT.1 Extend the counting sequence. (1)
CC.1.NBT.2 Understand place value. (2‐3)
CC.1.NBT.3 Use place value understanding & properties of operations to add & subtract. (4‐6)
CC.2.NBT.1 Understand place value. (1‐4)
CC.2.NBT.2 Use place value understanding & properties of operations to add and subtract. 5‐9)
CC.4.NBT.1 Generalize place value understanding for multi‐digit whole numbers. (1‐3)
CC.4.NBT.2 Use place value understanding and properties of operations to perform multi‐digit arithmetic. (4‐6)
Numbers & Operations in Base Ten
The MegaPenny Project Helps you visualize HUGE numbers.
Number Nut Place value memory game
Sea Shell Rounding Activity Page Practice rounding numbers between 10 and 100.
CC.3.NF.1 Develop understanding of fractions as numbers. (1‐3)
Numbers & Operations - Fractions
Converter Convert fractions to decimals and decimals to fractions.
Decifractator Convert fractions to decimals Grades 4-6
Equivalent Fractions Finder Make equivalent fractions.
Fraction Finder Determine the relationship between two fractions.
Fraction Four Simplify a fraction in this Connect Four-type of game.
Fraction Sorter Make fractions, color fractions, and order fractions from least to greatest.
Fresh Baked Fractions Identifying equivalent fractions
Pizza Party How much pizza is left? Identifying fractions
Visual Fractions Interactive practice to help students visualize fractions. (Grades 3-8)
CC.K.MD.1 Describe and compare measurable attributes. (1‐2)
CC.K.MD.2 Classify objects and count the number of objects in each category. (3)
CC.1.MD.1 Measure lengths indirectly and by iterating length units. (1‐2)
CC.1.MD.2 Tell and write time. (3)
CC.1.MD.3 Represent and interpret data. (4)
CC.2.MD.1 Measure and estimate lengths in standard units. (1‐4)
CC.2.MD.2 Relate addition and subtraction to length. (5‐6)
CC.2.MD.3 Work with time and money. (7‐8)
CC.2.MD.4 Represent and interpret data. (9‐10)
CC.5.MD.1 Convert like measurement units within a given measurement system. (1)
CC.5.MD.2 Represent and interpret data. (2)
CC.5.MD.3 Geometric measurement: understand concepts of volume and relate volume to multiplication and to addition. (3‐5)
Area and Perimeter Everything you want to know about area & perimeter.
Area Explorer Calculate the area of different shapes.

Perimeter Explorer Calculate the perimeter of different shapes.

Comparison Estimator Estimate by comparing two objects.

Estimator Practice estimating the number of objects, the length, or area shown.

Bar Graph Display data using a bar graph.
Bar Graph Sorter Sort colored shapes into a bar graph.
Circle Graph Graph data on a circle graph.
Create A Graph Create bar, line, area, or pie graphs online! You submit the data and the website does the rest! Grades 2-8
Grapher Practice creating a bar graph
Pie Chart Organize data in a pie chart.

Simple Plot Input a series of ordered pairs and plot them as a connected function or unconnected data points.

Ruler Game Measuring 1/2, 1/4, 1/8 and 1/16 of an inch.
Teaching Measures length, mass and capacity
Adjustable Spinner Change the colored regions on a spinner.
Dice Table Calculate the probability of each number (2-12) appearing when two dice are rolled.
Experimental Probability Conduct probability experiments with spinners and dice.
Marbles Pull marbles from a bag to explore the concepts of randomness and probability.
Racing Game with One Die Simulate a race where the results are based on the roll of a die.
Spinner Create a game spinner with one to twelve sectors
Analog Clock Telling time with the hands on a clock
Clock Wise Practice reading a clock.
Elapsed Time Practice finding elapsed time given a starting time and an ending time
Stop the Clock 1 Telling time to 1/2 hour intervals.
Stop the Clock 2 Telling time to 15 minute intervals.
Stop the Clock 3 Telling time to 5 minute intervals.
Stop the Clock 4 Telling time to the minute.
Stop the Clock 5 Telling time to the minute.
Stop the Clock Matching times written in text to the graphic match.
What Time Is It? Primary Game
CC.K.G.1 Identify and describe shapes (squares, circles, triangles, rectangles, hexagons, cubes, cones, cylinders, and spheres). (1‐3)
CC.K.G.2 Analyze, compare, create, and compose shapes. (4‐6)
CC.1.G.1 Reason with shapes and their attributes. (1‐3)
CC.2.G.1 Reason with shapes and their attributes. (1‐3)
CC.3.G.1 Reason with shapes and their attributes. (1‐2)
CC.4.G.1 Draw and identify lines and angles, and classify shapes by properties of their lines and angles. (1‐3)

Angles Practice using angle vocabulary such as acute, obtuse and alternate angles.

Geometric Shapes Games Games that use geometric shapes.
Graph It Graph functions and sets of ordered pairs on the same coordinate plane.
Graph Sketcher Create graphs of functions by entering formulas -- similar to a graphing calculator.
Ordered Simple Plot Input a series of ordered pairs and plot them in the order the pairs are inputted.
Simple Coordinates Game Plot points on a coordinate plane and read the coordinates of a point plotted by the computer.
Surface Area and Volume Manipulate polyhedron and watch how the surface area and volume change
Tessellation Town Click and drag to create your own tessellations. (Grades 4-8)
General Coordinates Game Plot points on a coordinate plane and read the coordinates of a point plotted by the computer.



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